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All of this, however, can be learned through visiting online tutorials, tinkering with sample projects, and studying Python independently.

When setting out to create my own visual novel, my first stop was with Ren’Py, as I had used it years ago to enter an online contest (and won! Despite having zero knowledge of Python or any prior programming experience, I was able to edit the sample game it came packaged with in a satisfactory manner, simply writing code based on the examples in the short visual novel that serves as a demo of what Ren’Py is capable of.

Visual Novel Maker is an all-in-one package where you pay for the convenience of elements of game creation that you’d to use, but either don’t want to spend the time figuring out or decide to devote to learning an actual coding language instead.

I didn’t find it very welcoming despite my experiences with the other visual novel engines, but its potential is obvious from the moment you load it up.

As long as you can edit photos, provide custom artwork, and follow simple instructions, Ren’Py opens up dramatically beyond the simple conversational paths most visual novels are content with.

You can implement stat-tracking systems, item management mechanics, and various other cool tweaks that make your game feel more rich and full-featured than you may have previously thought.

Luckily, there’s a massive guide you can read over before starting.

The user interface is quite busy, and takes a bit of getting used to.

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